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- # File generated automatically
- # DO NOT EDIT: Changes will be lost
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- ON_RELEASE=0
- ON_PRESS=1 # default
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-
- import BInput
- InputManager=BInput.GetInputManager()
- InputManager.SetInputActionsSet("Default") # Me aseguro de definir las acciones en el grupo correcto
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-
- Bladex.AssocKey("Forwards","Keyboard","Up")
- Bladex.AssocKey("FrwdUp","Keyboard","Up",ON_RELEASE)
- Bladex.AssocKey("FrwdDown","Keyboard","Up")
- Bladex.AssocKey("Backwards","Keyboard","Down")
- Bladex.AssocKey("BrwdUp","Keyboard","Down",ON_RELEASE)
- Bladex.AssocKey("BrwdDown","Keyboard","Down")
- Bladex.AssocKey("Turn Left","Keyboard","Left")
- Bladex.AssocKey("Turn Right","Keyboard","Right")
- Bladex.AssocKey("Look Up","Keyboard","O")
- Bladex.AssocKey("Look Down","Keyboard","L")
- Bladex.AssocKey("Jump","Keyboard","Slash")
- Bladex.AssocKey("Jump","Mouse","RightButton")
- Bladex.AssocKey("Attack","Keyboard","RCtrl")
- Bladex.AssocKey("Attack Release","Keyboard","RCtrl",ON_RELEASE)
- Bladex.AssocKey("Attack","Mouse","LeftButton")
- Bladex.AssocKey("Attack Release","Mouse","LeftButton",ON_RELEASE)
- Bladex.AssocKey("Block","Keyboard","RAlt")
- Bladex.AssocKey("Block Release","Keyboard","RAlt",ON_RELEASE)
- Bladex.AssocKey("Throw","Keyboard","Delete")
- Bladex.AssocKey("Throw Release","Keyboard","Delete",ON_RELEASE)
- Bladex.AssocKey("Sneak","Keyboard","RShift")
- Bladex.AssocKey("Use","Keyboard","Enter")
- Bladex.AssocKey("Toggle Weapons","Keyboard","End")
- Bladex.AssocKey("Cycle Weapons","Keyboard","Prior")
- Bladex.AssocKey("Cycle Shields","Keyboard","Insert")
- Bladex.AssocKey("Cycle Objects","Keyboard","Begin")
- Bladex.AssocKey("Select Enemy","Keyboard","Numpad0")
- Bladex.AssocKey("SelectObj","Keyboard","Next")
- Bladex.AssocKey("Screen Shot","Keyboard","F2")
- Bladex.AssocKey("Free Look","Keyboard","Space")
- Bladex.AssocKey("Next View","Keyboard","Add")
- Bladex.AssocKey("Last View","Keyboard","Subtract")
- Bladex.AssocKey("Show Scorer","Keyboard","Tab")
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- # Mouse stuff
- Bladex.AssocKey("RotateX","Mouse","X_Axis")
- Bladex.AssocKey("RotateY","Mouse","Y_Axis")
- Bladex.SetMouseState(0,1.000000,1.000000)
-
- # Have a nice day.
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